HOW TO PLAY:
Students roll the digital dice. If they can read one of the words in that number column, they place a counter on that word. Winner is the first student with 4 counters in a row. Remember to ask students to identify the tricky part of the word (irregular spelling or spelling pattern that has not yet been taught).
THIS RESOURCE INCLUDES:
- 14 different game sets, with 168 common high frequency words with tricky spellings.
- 6 x editable slides where you can type in your own words.
- Read the word
- Write the word and put a heart over the tricky part that you have to know by heart
- Think of other words with similar spelling patterns
- Put the word in a sentence